A novel approach for the classroom or self-study, Learn to Code with Games makes coding accessible to a broad audience. Structured as a series of challenges that help you learn to code by creating a video game, each chapter expands and builds your knowledge while providing guidelines and hints to solving each challenge.
The book employs a unique problem-solving approach to teach you the technical foundations of coding, including data types, variables, functions, and arrays. You will also use techniques such as pseudocode and process mapping to formulate solutions without needing to type anything into a computer, and then convert the solutions into executable code.
Avoiding jargon as much as possible, Learn to Code with Games shows you how to see coding as a way of thinking and problem solving rather than a domain of obscure languages and syntaxes. Its practical hands-on approach through the context of game development enables you to easily grasp basic programming concepts.
With this practical, applied approach to learning programming readers can easily grasp foundational programming concepts by solving practical, relevant problems in a game development context. The foundational technical content, such as data types, variables, functions, and arrays, are covered from this unique problem-solving approach. Readers will use techniques like pseudocode and process mapping to formulate a solution without the need to type anything into a computer. They will then convert the solution into executable code. This allows readers to exercise the problem-solving process distinctly from the syntax and technical issues associated with programming on a computer.
"Now is definitely the time for a book like this. In the realms of web design and game design, knowledge of coding is essential, even for non-programmers on the team."-Carrie Heeter, Michigan State University, East Lansing, USA